AI Insights · Timothy · July 2024
Top 5 Boxing Games Performance in Kuwait Q2 2024
Discover the performance trends of the top 5 boxing games on the unified platform in Kuwait during Q2 2024, based on Sensor Tower data.
In the second quarter of 2024, the top 5 boxing games in Kuwait showed varied performance across weekly downloads, revenue, and active users. Here's a detailed look at their trends:
WWE Mayhem experienced fluctuations in weekly revenue, peaking at approximately $755 in mid-May. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 167. Active users remained consistent, hovering around 1K throughout the quarter.
Boxing Star: Real Boxing Fight saw a notable rise in weekly revenue towards the end of the quarter, culminating at $369 in mid-June. Weekly downloads were modest, peaking at 48 in the last week of June. Active users showed a gradual increase, ending the quarter at 238.
Real Boxing: KO Fight Club had a steady increase in weekly revenue, reaching $123 in the final week of June. Weekly downloads also saw an upward trend, peaking at 42 mid-June. Active users data was limited but showed an increase from 24 to 30 in the last two weeks of June.
EA SPORTS™ UFC® 2 showed a sharp decline in weekly revenue, with the highest value being $191 at the start of April and dropping to nearly zero by the end of June. Weekly downloads were relatively stable, peaking at 124 in the final week of June. Active users showed a steady increase, ending the quarter at 454.
Real Boxing 2 experienced a peak in weekly revenue at $120 mid-June. Weekly downloads showed a positive trend, peaking at 222 in mid-June. Active users saw a consistent increase, reaching a high of 998 in mid-June before slightly dropping to 940 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.